Innovation Center

Workshops for Students 

Hands-on workshops for undergraduate and graduate students interested in exploring creative and emerging technologies.


Monday, September 28, 12:30–1:30 PM ET
Room 603, 6th Floor, 6 East 16th Street | Register

What exactly is a design system, and why does it matter in professional design and development? Learn what makes up a design system, how to create reusable components, how to begin building your own minimal system, and how design systems are used by both designers and developers.


Thursday, September 24, 12:30–1:30 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

What is Model Context Protocol (MCP), and why is it becoming an important skill? Explore prompting, terminal-based AI agents, MCP servers, and Paper MCP. Students will also learn how tools such as Cursor, Claude, and Codex can connect to other platforms and begin experimenting with MCP-supported workflows.


Thursday, September 24, 4:00–5:00 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Google Gemini as a creative partner for developing ideas and projects. Students will experiment with prompting, working with images and files, generating and refining concepts, exploring multiple creative directions, and using Gemini to support different stages of a project—from early brainstorming to more developed ideas and creative direction. The workshop emphasizes iteration, experimentation, and using AI as part of a broader creative process.


Thursday, October 1, 12:30–1:30 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Ever wondered how code can be used to make art? This beginner-friendly introduction to p5.js explores drawing, color, movement, patterns, and simple interaction with code. No prior coding experience is needed, and students will work toward creating their own mouse-reactive sketch.


Wednesday, October 7, 12:30–1:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to TouchDesigner through your own images, video, and sound. Students will learn the basics of TouchDesigner’s node-based interface, import and manipulate their own media, experiment with visual effects, and explore how sound can be used to make visuals react and change in real time. No prior experience with TouchDesigner or creative coding is required.


Wednesday, October 7, 3:30–4:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Unity and learn the basic tools and workflows for working in a 3D environment. Students will become familiar with the Unity Hub and interface, build and platform settings, adding and manipulating GameObjects, cameras, lighting, materials, physics, and skyboxes. The workshop will also point students toward additional resources for continuing to explore Unity after the session.


Wednesday, October 7, 5:00–5:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to GameMaker, a beginner-friendly platform for creating 2D games and interactive experiences. Students will learn the basics of the GameMaker interface, work with rooms, sprites, objects, and instances, and use simple GameMaker Language (GML) to create movement and interaction. By the end of the workshop, students will build a small playable 2D game prototype that they can continue developing after the session. No prior experience with GameMaker, Unity, or programming is required.


Thursday, October 8, 12:30–1:30 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

What is Model Context Protocol (MCP), and why is it becoming an important skill? Explore prompting, terminal-based AI agents, MCP servers, and Paper MCP. Students will also learn how tools such as Cursor, Claude, and Codex can connect to other platforms and begin experimenting with MCP-supported workflows.


Thursday, October 8, 4:00 – 5:00 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Adobe Firefly and explore how generative AI can support creative ideation and visual development. Students will experiment with generating images, video, and sound, working with text prompts, and exploring ways Firefly can be incorporated into design, storytelling, and other creative projects. No prior experience with generative AI is required.


Monday, October 12, 12:30–1:30 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

What exactly is a design system, and why does it matter in professional design and development? Learn what makes up a design system, how to create reusable components, how to begin building your own minimal system, and how design systems are used by both designers and developers.


Wednesday, October 14, 3:30–4:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Unity and learn the basic tools and workflows for working in a 3D environment. Students will become familiar with the Unity Hub and interface, build and platform settings, adding and manipulating GameObjects, cameras, lighting, materials, physics, and skyboxes. The workshop will also point students toward additional resources for continuing to explore Unity after the session.


Wednesday, October 14, 5:00–5:50 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Ableton and the basics of creating audio for games, interactive projects, videos, installations, and other creative work. Explore loops, MIDI, effects, samples, recording, and arranging while seeing how sound can shape the feeling and experience of a project.


Thursday, October 15, 12:30–1:30 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Ever wondered how code can be used to make art? This beginner-friendly introduction to p5.js explores drawing, color, movement, patterns, and simple interaction with code. No prior coding experience is needed, and students will work toward creating their own mouse-reactive sketch.


Thursday, October 15, 4:00 – 5:00 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Google Gemini as a creative partner for developing ideas and projects. Students will experiment with prompting, working with images and files, generating and refining concepts, exploring multiple creative directions, and using Gemini to support different stages of a project—from early brainstorming to more developed ideas and creative direction. The workshop emphasizes iteration, experimentation, and using AI as part of a broader creative process.


Wednesday, October 21, 3:30–4:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Unity and learn the basic tools and workflows for working in a 3D environment. Students will become familiar with the Unity Hub and interface, build and platform settings, adding and manipulating GameObjects, cameras, lighting, materials, physics, and skyboxes. The workshop will also point students toward additional resources for continuing to explore Unity after the session.


Wednesday, October 14, 5:00–5:50 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Ableton and the basics of creating audio for games, interactive projects, videos, installations, and other creative work. Explore loops, MIDI, effects, samples, recording, and arranging while seeing how sound can shape the feeling and experience of a project.


Wednesday, October 22, 12:30–1:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to TouchDesigner through your own images, video, and sound. Students will learn the basics of TouchDesigner’s node-based interface, import and manipulate their own media, experiment with visual effects, and explore how sound can be used to make visuals react and change in real time. No prior experience with TouchDesigner or creative coding is required.


Thursday, October 22, 4:30 – 5:30 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to Adobe Firefly and explore how generative AI can support creative ideation and visual development. Students will experiment with generating images, video, and sound, working with text prompts, and exploring ways Firefly can be incorporated into design, storytelling, and other creative projects. No prior experience with generative AI is required.


Wednesday, October 28, 3:30 – 4:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Continue building your Unity skills by creating and shaping a 3D environment. Students will explore terrain deformation and texture painting, add environmental details and trees, work with skyboxes and environmental lighting, incorporate audio, and use colliders to define how objects interact within a scene.


Wednesday, October 7, 5:00–5:45 PM ET
Room 603, 6th Floor, 6 East 16th Street
| Register

Get introduced to GameMaker, a beginner-friendly platform for creating 2D games and interactive experiences. Students will learn the basics of the GameMaker interface, work with rooms, sprites, objects, and instances, and use simple GameMaker Language (GML) to create movement and interaction. By the end of the workshop, students will build a small playable 2D game prototype that they can continue developing after the session. No prior experience with GameMaker, Unity, or programming is required.


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